
They can be used to increase hull integrity in the early game, but as soon as you get deep enough to collect Lithium, that purpose is taken over by the far more powerful and less intrusive Reinforcements which you can slap onto any unused surfaces of your habitat. So it makes sense to build the habitat on the edge of a cliff, so you can place the moon pool hanging over it.įoundations are not really as important as they appear at first glance. So if you plan to keep your first habitat, you should plan for where you are going to build your moonpool from the beginning. This is a very large building (a bit larger than two MPRs next to each other) and you want plenty of space below it for convenient vehicle access. In the midgame, you will unlock a very important room: The " moonpool", a rectangular room which allows you to dock vehicles by entering it from below. The resources you need to expand your base become pretty plentiful during the midgame, so there is little reason not to. And no habitat is complete without a mostly pointless but awesome looking multi-story alien containment tank. But you will want a larger base, because you will want some space to arrange containers to organize all the resources you are going to hoard and to place all the cosmetic items and furniture you are going to collect.

The things you actually must build to complete the game aren't actually that many. At the beginning of the game, the most available energy source are solar panels, which give you a reason to build your habitat close to the surface.īut you are also going to need space. What are the main considerations for different habitats such as these and how should I approach it?


Yes, you can branch off corridors in 8 different directions, but in practice you will usually branch out in 4. Then I could put corridors branching off from the MPRs (can you do that?)
